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Dec. 6, 2013

Library Journal recently interviewed GSLIS Associate Professor Jerome McDonough in an article about the preservation of video games. McDonough is the principal investigator on the Preserving Virtual Worlds II project, which aims to build upon the findings of the original PVW project and create a set of best practices for digital preservation. PVW is a multi-institutional project with partners at the University of Maryland, Stanford University, and Rochester Institute of Technology, and is funded by the Institute of Museum and Library Services.

On September 17, Rockstar Games released Grand Theft Auto (GTA) V, the latest entry in the studio’s 16-year-old franchise of sprawling, open-ended, and controversial...

May. 7, 2013

Associate Professor Jerome McDonough recently was a guest on CBC Radio’s Spark with Nora Young. McDonough spoke with Young about digital preservation and gaming, emphasizing the importance of preserving not only the software and the servers, but also the nuances of gaming culture and history.

“What do we need to preserve about the game, that isn’t the game? What do we need to document in terms of social history of games…because if we don’t have that history, how are scholars really going to interpret this game in the future? It was a particular problem for us when we looked at Second Life because I can preserve the server software. I can preserve the databases. I can preserve the client software used to interact with Second Life. But I can’t preserve the people. And if I don’t have a record of the social activity and the social interactions that occurred there, what I’m going to have in 50 years is basically the...

Mar. 21, 2013

Master's student Jennifer Clark is spending her spring break at the Library of Congress interviewing those involved with the National Digital Information Infrastructure and Preservation Program (NDIIPP). Clark is participating in GSLIS's Alternative Spring Break, an annual program that places master's students in professional settings for a week where they can learn new skills, work with mentors, and gain a deeper understanding of LIS concepts in practice.

As part of her work at NDIIPP, she was asked to contribute a guest post to The Signal, a digital preservation blog hosted by the Library of Congress....

Apr. 12, 2012

The Illinois Program for Research in the Humanities (IPRH) at the University of Illinois at Urbana-Champaign has awarded Bonnie Mak, GSLIS assistant professor, a Faculty Fellowship for the academic year 2012–13.

Mak will focus on her project, Implications of a Digital Revolution, a critical investigation of the processes and products of digitization and their ultimate cultural impact. “[The] project grapples with the translation of physical objects into digital media in a climate of purported revolutionary change,” said Mak. “My analysis of digitizations exposes the ways in which historical sources are being reconfigured for digital transmission as part of the 'information revolution,' and considers the consequences of this reconfiguration for humanities scholarship, cultural heritage, and the making of meaning.”

“Dr. Mak's innovative research on the digitization of historical sources and its implications is an important look into part of our field that is rapidly...

Sep. 27, 2010

The second phase of the Preserving Virtual Worlds project, which explored methods for preserving digital games and interactive fiction, has been awarded a National Leadership Grant of $785,898 by the Institute of Museum and Library Services (IMLS).

Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) is led by GSLIS Assistant Professor Jerome McDonough in partnership with the Rochester Institute of Technology, the University of Maryland, and Stanford University. PVW2 plans to help improve the capacity of libraries, museums, and archives to preserve computer games, video games, and interactive fiction.

The original Preserving Virtual Worlds project, funded by the Library of Congress’s National Digital Information Infrastructure and Preservation Program (NDIIP), investigated what preservation issues...

Jul. 19, 2010

Dean John Unsworth was interviewed for the article Digital Age Presents New Problems for Historians in TechNewsDaily:

“The problem we are going to face isn’t the loss of literacy, or the end of electricity, but having too much information,” said John Unsworth, dean of the University of Illinois’ Library School. “It’s the abundance problem, not the scarcity problem, that we should be focused on. There’s very little that isn’t recorded [these days]. The big problem we’re going to have is, ‘I know it’s in there somewhere, but where is it?’”


Jul. 14, 2010

Assistant Professor Jerome McDonough was recently interviewed on Sidetrack, a program that airs on the University's public radio station WILL-AM. McDonough discussed his work with the grant, Preserving Virtual Worlds.

You can listen to the program on the Sidetrack website.