IS 590LG Library Gaming Programs

Covers the design, implementation, assessment, marketing, and sustainment of gaming programs in public, school, and academic libraries, and other community or institutional settings. Surveys games for different demographic groups, and explores methods for integration of gaming with other library programming. Reviews the history of recreational gaming and the use of games in research, educational, and clinical contexts.

Recent syllabus

Scheduled Offerings

  • Spring 2020

    • IS590LG
      Tue/Thu, 9:30 am - 10:50 am
      Room 46
      On-Campus
      MUST CHOOSE either 2 or 4 Credit Hours. Covers the design, implementation, assessment, marketing, and sustainment of gaming programs in public, school, and academic libraries, and other community or institutional settings. Surveys games for different demographic groups, and explores methods for integration of gaming with other library programming. Reviews the history of recreational gaming and the use of games in research, educational, and clinical contexts.
      Instructor
      David Dubin
      CRN
      70493
      Length
      16 weeks
      Credit hours
      1 - 4
    • IS590LGO
      Mon, 5:00 pm - 7:00 pm
      Online
      MUST CHOOSE either 2 or 4 Credit Hours. Covers the design, implementation, assessment, marketing, and sustainment of gaming programs in public, school, and academic libraries, and other community or institutional settings. Surveys games for different demographic groups, and explores methods for integration of gaming with other library programming. Reviews the history of recreational gaming and the use of games in research, educational, and clinical contexts.
      Instructor
      David Dubin
      CRN
      70494
      Length
      16 weeks
      Credit hours
      1 - 4

Textbooks and Course Materials

Available from the Illinois Union Bookstore (IUB).