Projects

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NSF Convergence Accelerator: A Disinformation Range to Improve User Awareness and Resilience to Online Disinformation

Time frame
2021-2022
Investigator
Anita Nikolich
Total funding to date
$135,000.00
Funding agency
National Science Foundation

As one of the most vexing problems of the century, we are witnessing the escalating speed, scale, and level of sophistication of online deception (spear phishing and catfishing scams, personal information hunting schemes, fake content, impersonation, and disinformation on social media) that have severe consequences (ransomware attack, financial loss, and breach of private information). The…

hands of an elderly person by a keyboard

OAC

Investigators
Allen Renear, Carole Palmer
Total funding to date
$532,000.00
Funding agency
Andrew W. Mellon Foundation

The overarching goals of the Open Annotation Collaboration (OAC) are to facilitate to emergence of a Web and resource-centric interoperable annotation environment that allows leveraging annotations across the boundaries of annotation clients, annotation servers, and content collections, to demonstrate the utility of this environment, and to see widespread adoption of this environment. To this…

Open Annotation Collaboration

Investigator
Tim Cole
Total funding to date
$673,944.00
Funding agency
Andrew W. Mellon Foundation

The overarching goals of the Open Annotation Collaboration (OAC) are to facilitate to emergence of a Web and resource-centric interoperable annotation environment that allows leveraging annotations across the…

Over the Shoulder Learning

Investigator
Michael Twidale
Total funding to date
$442,184.00
Funding agency
National Science Foundation

Outside of conventional classes, outside of schools and universities, how do people learn things? Often they ask a colleague to help show them what to do. It sounds obvious, but all our work on interface design, help systems, manuals and even training seems to ignore it. What would systems be like if they actively tried to support this process? That is what this research tries to address.

Pathtracker: A smartphone-based system for mobile infectious disease detection and epidemiology

Time frame
2015-Present
Investigator
Ian Brooks
Total funding to date
$1,005,692.00
Funding agency
National Science Foundation

This project will develop a mobile sensor technology for performing detection and identification of viral and bacterial pathogens. By means of a smartphone-based detection instrument, the results are shared with a cloud-based data management service that will enable physicians to rapidly visualize the geographical and temporal spread of infectious disease. When deployed by a community of…

Preparing Future Faculty: Enhancing the Doctoral Program

Investigators
Linda C. Smith, Dan Schiller
Total funding to date
$990,234.00
Funding agency
Institute of Museum and Library Services

This project will enhance the doctoral program by building a stronger research community within the school for the study of information in society, including policy, economic, and historical dimensions. Project goals include enhancing the doctoral program curriculum; connecting the research community to the wider world of librarianship; and attracting and supporting thirteen diverse students,…

Preserving Creative America: Preserving Virtual Worlds

Investigator

Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive…

Preserving Intangible Cultural Heritage

Time frame
2015-2017
Investigators
Lori Kendall, Maria Bonn
Total funding to date
$25,500.00
Funding agency
Andrew W. Mellon Foundation

The past decade has seen tremendous progress in the field of preservation, particularly with respect to preservation of digital materials. To date, however, there has been only minimal research activity within North America on the preservation of intangible cultural heritage—such as language, cuisine, performing arts, and traditional craftsmanship—and its relationship to the preservation of…

Preserving Virtual Worlds II

Investigator
Total funding to date
$785,898.00
Funding agency
Institute of Museum and Library Services

The original Preserving Virtual Worlds project, funded by the Library of Congress’s National Digital Information Infrastructure and Preservation Program (NDIIP), investigated what preservation issues arose with computer games and interactive fiction, and how existing metadata and packaging standards might be employed for the long-term preservation of these materials. PVW2 will focus on…