IS 426 Museum Informatics

The course examines various ways that information technologies are and might be used in museums and other cultural heritage settings. Museum websites, visitor apps, interactive exhibits, and uses of digitized and federated collections are explored. Students gain an introduction to Design Thinking by working on a final project that involves the development of a novel computational resource. Students are encouraged to approach class topics from their individual backgrounds in the humanities, sciences, or social sciences.

Learning objectives

  • To able to analyze the strengths and weaknesses of existing applications used in a museum setting
  • To be able to consider the ways in which technologies may be assembled to create new kinds of applications for use in a museum setting
  • To be able to analyze novel technologies and consider their potential for future use in museum settings