Qingxiao Zheng

Doctoral Student

PhD, Information Sciences, Illinois (in progress)

MA, Journalism in Media Technologies, Chinese University of Hong Kong

BA, Communication and Media Technologies, Communication University of China

Research focus

I design and evaluate socially smart AI that supports delightful and safe UX in 2D/3D spaces. As of late, I've been working on developing empathetic and boundary-aware machines that foster human-AI and humans-AI relationaldynamics using real-world user behavioral data.


Publications & Papers

Zheng, Q., Tang, Y., Liu, Y., Liu, W., & Huang, Y. (2022). UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library. In CHI’22 Conference on Human Factors in Computing Systems (pp. 1-24). Zheng, Q., Ngoc, D. T., W, L., & Huang, Y. (2022).

Facing the Illusion and Reality of Safety in Social VR. In CHI’22 Conference on Human Factors in Computing Systems and Proceedings of the 1st Workshop on Novel Challenges of Safety, Security and Privacy in Extended Reality. 

Zheng, Q., Markazi, D. M., Tang, Y., & Huang, Y. (2021). "PocketBot Is Like a Knock-On-the-Door!": Designing a Chatbot to Support Long-Distance Relationships. Proceedings of the ACM on Human-Computer Interaction, 5 (CSCW), 1-28. 

Wang, D., Wang, X., Zheng, Q., Tao, B., & Zheng, G. (2020). "How interaction paradigms affect user experience and perceived interactivity in virtual reality environment." In International Conference on Human-Computer Interaction (pp. 223-234). 

Springer, Cham. Wang, X., Xing, Y., Wei, Y., Zheng, Q., & Xing, G. (2020). "Public opinion information dissemination in mobile social networks–taking Sina Weibo as an example." Information Discovery and Delivery, 48(4), 213-224. 

Zheng, Q., & Bashir, M. (2020). "Investigating the Differences in Privacy News Based on Grounded Theory." In International Conference on Applied Human Factors and Ergonomics (pp. 528-535). 

Springer, Cham. Zheng, Q., & Chen, H. (2019). “How virtual reality technology influences news? Investigating VR news, TV news and text news reports in sense of presence and perceived news effects”, 69th Conference of International Communication Association (ICA’19).