Preserving Virtual Worlds II
Total Funding to Date
- Jerome McDonough
The original Preserving Virtual Worlds project, funded by the Library of Congress’s National Digital Information Infrastructure and Preservation Program (NDIIP), investigated what preservation issues arose with computer games and interactive fiction, and how existing metadata and packaging standards might be employed for the long-term preservation of these materials. PVW2 will focus on determining properties for a variety of educational games and game franchises in order to provide a set of best practices for preserving the materials through virtualization technologies and migration, as well as provide an analysis of how the preservation process is documented.
- Institute of Museum and Library Services, 2010 – $785,898.00