School of Information Sciences

Wang research group to present at The ACM Web Conference 2022

Dong Wang
Dong Wang, Professor and Associate Dean for Research

Members of Associate Professor Dong Wang's research group, the Social Sensing Lab, will present their research at The ACM Web Conference 2022. The conference, which will be held virtually April 25-29, is the premier venue to present and discuss progress in research, development, standards, and applications of topics related to the Web.

PhD student Lanyu Shang will present her paper, "A Duo-Generative Approach to Explainable Multimodal COVID-19 Misinformation Detection," which introduces a new duo-generative explainable misinformation detection (DGExplain) framework to detect and explain misinformation in multimodal COVID-19 news articles. According to Shang, after evaluating DGExplain on two real-world multimodal COVID-19 news datasets, it was found to significantly outperform state-of-the-art baselines in accuracy and explainability.

PhD student Ziyi Kou will present his paper, "Can I Only Share My Eyes? A Web Crowdsourcing-Based Face Partition Approach Towards Privacy-Aware Face Recognition," which addresses social media users' concerns over their online facial images being used for machine learning/AI models in applications, such as face detection. He introduces FaceCrowd, a web crowdsourcing-based face partition approach, which not only improves the accuracy of face recognition models but also protects the identity information of social media users.

The primary research focus of the Social Sensing Lab lies in the emerging area of human-centered AI, big data, and cyber-physical systems in social spaces, where data are collected from human sources or devices on their behalf. The work from the lab addresses the fundamental challenges in social sensing by developing human-centric computing theories, techniques, and systems that reconstruct the correct "state of the world," both physical and social.

Updated on
Backto the news archive

Related News

New app designed to improve conference experience

A new app developed by Associate Professor Yun Huang aims to make navigating conferences less work and more fun, so that attendees can meet others, discover fresh ideas, and "experience academic life as an exciting adventure." The app, PapersClaw.fun, will debut at the ACM Conference on Human Factors in Computing Systems (CHI 2026), which will be held from April 13-17 in Barcelona, Spain.

Yun Huang

Seo selected as CAS Beckman Fellow

Assistant Professor JooYoung Seo has been selected as a Center for Advanced Study (CAS) Beckman Fellow for the 2026-2027 academic year. CAS is one of the most prestigious faculty recognition programs at the University of Illinois. Its primary mission is to identify and support the most productive and innovative faculty across all disciplines. CAS Fellows are nominated by their unit heads and selected by the Center's permanent faculty through a competitive review process, with final approval by the Board of Trustees. 

JooYoung Seo

Spectrum Scholar Spotlight: Nathaniel Allen Pila

Eight iSchool master's students have been named 2025–2026 Spectrum Scholars by the American Library Association. This "Spectrum Scholar Spotlight" series highlights the School's scholars. MSLIS student Nathaniel Allen Pila earned a bachelor's degree in psychology from Mount Holyoke College.

Nathaniel Allen Pila

iSchool participation in iConference 2026

The following iSchool faculty and students will participate in iConference 2026, which will be held virtually from March 23–26 and physically from March 29–April 2 in Edinburgh, Scotland. The theme of this year's conference is "Information Literacies, Authenticity and Use: The Move Towards a Digitally Enlightened Society."

Wang receives AccessComputing funding for video game project

Informatics PhD student Olive Wang has been awarded a minigrant by AccessComputing, an organization that supports people with disabilities in computing. The $5,000 grant will support Wang's work on the video game Loadouts, which teaches players why accessibility is important. In the game, players learn why video games are inaccessible for players who are low-vision and how accessibility features such as high contrast, auditory cues, and multimodality can be effective.

Olive Wang

School of Information Sciences

501 E. Daniel St.

MC-493

Champaign, IL

61820-6211

Voice: (217) 333-3280

Email: ischool@illinois.edu

Back to top