Computing for Social Good

Understanding computing's potential for good (and harm), including the role of computing and technology in responding to social, ecological, political, and other challenges

Researchers Working in this Area

Related Research Projects

Advancing STEM Online Learning by Augmenting Accessibility with Interactive Companionship

Time frame
2021-2024
Investigator
Yun Huang
Total funding to date
$526,006.00
Funding agency
National Science Foundation

Full title: Collaborative Research: Advancing STEM Online Learning by Augmenting Accessibility with Interactive Companionship

Videos are a popular option for online learning, and captions are essential for accessibility. Two types of captions exist: typical closed captions and explanatory captions. Closed captions…

interactive companionship

AI Institute Artificial Intelligence for Future Agricultural Resilience Management and Sustainability (AIFARMS)

Time frame
2020-2022
Investigator
Jingrui He
Total funding to date
$7,909.00
Funding agency
National Science Foundation

This project brings together researchers in AI and agriculture, combining their expertise to promote advances in agriculture through AI. AIFARMS mission is to use core AI research areas such as computer vision, machine learning, data science, soft object manipulation, and intuitive human-robot interaction to address major challenges in agriculture:

  • Sustainable intensification…
AI farms

Building a Motivational-Interviewing Conversational Agent (MintBot) for Promoting COVID-19 Vaccination among People with Multiple Sclerosis

Time frame
2021-2022
Investigator
Jessie Chin
Total funding to date
$74,992.00
Funding agency
Jump ARCHES

Individuals with multiple sclerosis are likely to be hesitant to get the COVID-19 vaccine due to their compromised health condition. This project aims to develop an accessible, generalizable and efficient digital health solution for promoting COVID-19 vaccination among vulnerable populations, such as people with disabilities.

MintBot

CAREER: Inclusive Privacy: Effective Privacy Management for People with Visual Impairments

Time frame
2019-Present
Investigator
Yang Wang
Total funding to date
$255,203.00
Funding agency
National Science Foundation

Privacy or security mechanisms are usually designed with the generic population in mind. As such, they often fall short of supporting many under-studied or marginalized sub-populations, such as children, older adults, people with disabilities, activists, journalists, victims of crimes or domestic violence, and people from non-western or developing countries. The goal of this project is to…

inclusive privacy

DeepCrowd: A Crowd-assisted Deep Learning-based Disaster Scene Assessment System with Active Human-AI Interactions

Time frame
2021-2023
Investigator
Dong Wang
Total funding to date
$499,786.00
Funding agency
National Science Foundation

Full title: CHS: Small: DeepCrowd: A Crowd-assisted Deep Learning-based Disaster Scene Assessment System with Active Human-AI Interactions

This project addresses the application of AI to disaster scene assessment (DSA). AI currently has limited success with DSA; this project…

DeepCrowd

Exploring Algorithmic Fairness and Potential Bias in K-12 Mathematics Adaptive Learning

Time frame
2020-Present
Investigator
Nigel Bosch
Total funding to date
$987,015.00
Funding agency
National Science Foundation

Students in middle school and high school often use adaptive learning software as part of their math education experience. Adaptive learning software works by automatically measuring how much students have learned about the topic, as well as their learning process and experiences, and then adjusting the instruction accordingly. This project will investigate potential ways in which adaptive…

books stacked on table with ipad on top

Federated Repositories of Accessible Learning Materials for Higher Education II

Time frame
2021-Present
Investigator
J. Stephen Downie
Total funding to date
$95,000.00
Funding agency
University of Virginia

By law, any material required for the education of a disabled student must be made accessible for them in a timely manner. In the United States, the legal obligation to provide accessible learning materials falls on individual educational institutions, and universities and colleges across the country are scrambling to meet their responsibilities to students with special information-access…

game pieces in a board game

Novel Algorithms and Tools for Empowering People Who Are Blind to Safeguard Private Visual Content

Time frame
2021-Present
Investigator
Yang Wang
Total funding to date
$315,931.00
Funding agency
National Science Foundation

People who are blind regularly use personal devices to take pictures and videos and share them with others. However, they often have no easy or independent means of assessing whether an image or video they are about to share inadvertently contains private information. For this project, an interdisciplinary team will design and evaluate an automated assistant that alerts users of privacy…

glasses with camera lens

Smart Water Crowdsensing: Examining How Innovative Data Analytics and Citizen Science Can Ensure Safe Drinking Water in Rural Versus Suburban Communities

Time frame
2021-Present
Investigator
Dong Wang
Total funding to date
$1,031,655.00
Funding agency
National Science Foundation

Monitoring drinking water contamination is vitally important to inform consumers about water safety, identify source water problems, and facilitate discussion of public health and the environment of our drinking water. The overall goal of this project is to develop a framework for reliable and timely detection of drinking water contamination to build sustainable and connected communities. It…

glass being filled with water

Teach High School Students about Cybersecurity and AI Ethics via Empathy-Driven Hands-On Projects

Time frame
2021-2023
Investigators
Yang Wang, Yun Huang
Total funding to date
$154,754.00
Funding agency
National Science Foundation

Full title: Collaborative Research: Advancing STEM Online Learning by Augmenting Accessibility with Interactive Companionship

Videos are a popular option for online learning, and captions are essential for accessibility. Two types of captions exist: typical closed captions and explanatory captions. Closed captions…

empathy driven AI

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