School of Information Sciences

Introductory course teaches information science concepts through game design

As part of Teaching Associate Professor Judith Pintar's Introduction to Information Sciences (IS 101) course, students are tasked with creating board games that teach various aspects of information science targeted to particular audiences. The students presented their creations on April 19 at the Game Studies and Design Spring 2024 Showcase. In addition to the game demonstrations, the event featured posters and presentations by students and faculty.

The IS 101 students' games covered a range of information science topics–from internet safety to misinformation. Team members Sam Kitzke, Christina Jordan, Brendan McCarthy, and Antonio Iglesias created "Information Domination," a chance-heavy, trivia-based game with a runtime of twenty minutes that highlights the digital divide. The purpose of this game is to teach players about the gap between those who have access to modern information and technology resources, such as smartphones and computers, and those who have limited to no access. 

According to Pintar, integrating game design into her curriculum is beneficial to elevating a student’s learning experience. "Games are cognitively engaging and board games are kinesthetically engaging as well," she said.

Information Domination team members Antonio Iglesias, Sam Kitzke, and Christina Jordan
Information Domination team members Antonio Iglesias, Sam Kitzke, and Christina Jordan


"It’s easy to access information and it’s easy to lose information, just like in real life," shared Kitzke. "One of the reasons why I took this course is because I wanted to learn more about how information travels and how to keep data secure."

In the course, students delve into the historical and contemporary context for understanding the role of information in society. Students learn to apply concepts and understand how skills are relevant to addressing significant information challenges of our day, including censorship, misinformation, algorithmic bias, ethical AI, and other important topics. 

"As students take on the responsibilities of the information professions, they need to understand the context within which information–at every point in the information life cycle–is understood, managed, and communicated," said Pintar. "They need to understand that their actions create, shape, and design information–there are responsibilities associated with that, and their designs are also iterative and can be improved. All of these things game design teaches."

Pintar serves as the director of the Game Studies and Design Program. Her research and teaching interests include narrative design, game studies, and gameful pedagogies which she pursues through the Extended Literatures & Literacies Lab (EL3).

Updated on
Backto the news archive

Related News

Vaez Afshar named APT Student Scholar

Informatics PhD student Sepehr Vaez Afshar has been named a Student Scholar by the Association for Preservation Technology (APT). Each year, around ten students are selected worldwide for the scholarship program based on the quality and innovation of their research abstracts, as well as their contribution to the field of preservation technology. Scholars are paired with mentors from the APT College of Fellows, prepare and present their research during the association's annual conference, and enjoy opportunities for long-term professional networking and mentorship within the preservation community.

Sepehr Vaez Afshar

iSchool well represented at ASIS&T 2025

iSchool faculty, staff, and students will participate in the 88th Annual Meeting of the Association for Information Science and Technology (ASIS&T), which will be held on November 14-18 in Arlington, Virginia. ASIS&T will also host a Virtual Satellite Meeting on December 11-12. 

Kang makes sense of too much information

As an MSIM student at the iSchool, Zhanchen Kang is passionate about helping people make sense of the overwhelming amount of information in their daily lives. Kang earned an undergraduate degree in information systems in China before coming to the University of Illinois to further explore how technology, data, and people intersect. 

Zhanchen Kang

Students from The Stu/dio to present work at MDEV

Students from The Stu/dio, the University of Illinois student-led game production studio, are preparing to take the stage at MDEV 2025, which will be held on November 7-8 in Madison, Wisconsin. One of the Midwest's most popular game industry conferences, MDEV celebrates innovation and collaboration in game development by bringing together game designers, developers, and enthusiasts from across the region for panels, workshops, and networking. 

PhD students receive scholarships from IAPP

Information Sciences PhD students Mubarak Raji, Eryclis Rodrigues Silva, and Eryue Xu, and Informatics PhD student Muhammad Hussain have received A. Serwin Conference Scholarships from the International Association of Privacy Professionals (IAPP). The award, which recognizes outstanding students in the areas of privacy, AI governance, and digital responsibility, consists of $1,000 and complimentary conference registration. The IAPP’s annual conference, Privacy. Security. Risk., will be held October 30-31 in San Diego, California.

School of Information Sciences

501 E. Daniel St.

MC-493

Champaign, IL

61820-6211

Voice: (217) 333-3280

Fax: (217) 244-3302

Email: ischool@illinois.edu

Back to top