Introductory course teaches information science concepts through game design

As part of Teaching Associate Professor Judith Pintar's Introduction to Information Sciences (IS 101) course, students are tasked with creating board games that teach various aspects of information science targeted to particular audiences. The students presented their creations on April 19 at the Game Studies and Design Spring 2024 Showcase. In addition to the game demonstrations, the event featured posters and presentations by students and faculty.

The IS 101 students' games covered a range of information science topics–from internet safety to misinformation. Team members Sam Kitzke, Christina Jordan, Brendan McCarthy, and Antonio Iglesias created "Information Domination," a chance-heavy, trivia-based game with a runtime of twenty minutes that highlights the digital divide. The purpose of this game is to teach players about the gap between those who have access to modern information and technology resources, such as smartphones and computers, and those who have limited to no access. 

According to Pintar, integrating game design into her curriculum is beneficial to elevating a student’s learning experience. "Games are cognitively engaging and board games are kinesthetically engaging as well," she said.

Information Domination team members Antonio Iglesias, Sam Kitzke, and Christina Jordan
Information Domination team members Antonio Iglesias, Sam Kitzke, and Christina Jordan


"It’s easy to access information and it’s easy to lose information, just like in real life," shared Kitzke. "One of the reasons why I took this course is because I wanted to learn more about how information travels and how to keep data secure."

In the course, students delve into the historical and contemporary context for understanding the role of information in society. Students learn to apply concepts and understand how skills are relevant to addressing significant information challenges of our day, including censorship, misinformation, algorithmic bias, ethical AI, and other important topics. 

"As students take on the responsibilities of the information professions, they need to understand the context within which information–at every point in the information life cycle–is understood, managed, and communicated," said Pintar. "They need to understand that their actions create, shape, and design information–there are responsibilities associated with that, and their designs are also iterative and can be improved. All of these things game design teaches."

Pintar serves as the director of the Game Studies and Design Program. Her research and teaching interests include narrative design, game studies, and gameful pedagogies which she pursues through the Extended Literatures & Literacies Lab (EL3).

Updated on
Backto the news archive

Related News

Das receives student membership award from ASIS&T

PhD student Puranjani Das has been selected as a recipient of the Association for Information Science and Technology (ASIS&T) SIG CMR Student Membership Award for the 2024-2025 academic year. She will receive a complimentary one-year membership in both ASIS&T and SIG CMR, a special interest group focused on classification and metadata research.

Puranjani Das

Kim defends dissertation

Doctoral candidate Jenna Kim successfully defended her dissertation, "Evaluating Pre-Trained Language Modeling Approaches for Author Name Disambiguation," on June 11, 2024.

Jenna Kim headshot

New degree to prepare students for careers in video game industry

A new master's degree program offered through Game Studies and Design, an Informatics program hosted by the iSchool, will provide professional training for students who are interested in working in video game studios, game-adjacent industries, or other businesses where game-related skills are increasingly in demand. 

Game Studies and Design

Desai defends dissertation

Doctoral candidate Smit Desai successfully defended his dissertation, "Designing Metaphor-fluid Voice User Interfaces," on June 10.

Smit Desai

Student says ‘thank you’ with a helicopter ride

Last month, Michael Ferrer showed appreciation for one of his MSIM instructors in a unique way—by inviting him for an insider’s look at his work as a reservist in the Illinois Army National Guard. For the ILARNG BOSS Lift, which took place on June 18 at Camp Atterbury, Indiana, Ferrer selected Michael Wonderlich, iSchool adjunct lecturer and senior associate director of business intelligence and enterprise architecture for Administrative Information Technology Services (AITS) at the University of Illinois.

Michael Wonderlich and Michael Ferrer hold a U of I flag in front of a military helicopter